Sunday, May 30, 2010

Literature Review Resources

Literature Review Resources



Alessi, M. S., Trollip, R. S. (2001). Multimedia for learning: methods and

development. Needham Heights, Massachusetts: Allyn and Bacon.

Avni, E., Chee, S.A., and Zaphiris, P. (2008). Linking pedagogical theory

of computer games to their usability. Retrieved from: International

Journal of E-Learning from:

http://search.ebscohost.com/login.aspx?direct=true&db=ehh&jid=

QPW&site=ehost-live

Billen, A. (1993). Could it be the end for super mario? The Observer 27

June.

Bloom, S. (2009). Game-based learning using video game design for safety

training. Best Practices publication; Professional Safety

Browne, D., Gotbaum, B., Hunt, Silverman, T., Tumarkin, L. (2007). Between policy and reality:

school administrators critical of department of education school safety policy

Charsky, D., Mims, C. (2008). Integrating commercial off-the-shelf

video games into school. Tech Trends 2008.

Clemens, S. (2006). Brain-based learning: possible implications for online

instruction. Retrieved July 26, 2009

from http://itdl.org/Journal/Sep_05/article03.htm

Dickey, M. (2006). Game design and learning: a conjectural analysis

of how massively multiple online role-playing games

(MMORPGs) foster intrinsic motivation. Educational Technology

Research & Development 2007, Vol. 55, Issue 3

Gardner, H. (1999). Intelligence reframed: multiple intelligences for the 21st century.

New York: Basic Books.

Jensen, E. (2008). Brain-based learning, the new paradigm of teaching

(2nd ed.). Thousand Oaks, CA: Corwin Press.

Kearney, P. (2007). Cognitive assessment of game-based learning. British Journal

of Educational Technology vol 38

Hamlen, K. (2009). Relationships between computer and video game play

and creativity among upper elementary students. J. Educational

Computing Research. Baywood Publishing Co. Inc.

Livingstone, D., Kemp , J., Edgar, E. (2008). From multi-user virtual

environment to 3D virtual learning environment. ALT-J, Research in

Learning Technology: Routlege, Taylor & Francis Group.

K12, (2009). K12: public, private & home schooling curriculum - online high

school, elementary &

home school. Retrieved October 26, 2009 from:http://www.k12.com

Malouf, David B. (2001). The effect of instructional computer games on

continuing student motivation. University of Maryland.

PBS Kids, (2009). PBS Kids: PBS kids games. Retrieved October 26, 2009 from:

http://www.pbskids.org

Resnick, M. (2006). Computer as paintbrush: technology, play, and the

creative society. Oxford University Press.

Reynolds, G. (2008). Presentationzen, simple ideas on presentation design and

delivery. Berkley, California: New Riders.

Rotherham, A. (2007) Commentary, let's keep the no child left behind act. National Public

Radio Retrieved April 5, 2010 from m.npr.org/story/14300643

Second Life. (2009) Second Life: virtual worlds, avatars, free 3D chat, online

meetings - second life official site. Retrieved October 26, 2009 from: http://

www.secondlife.com

Smith, A. K. (2008). Texas virtual academy lets kids attend public school online.

Dallas Morning News. Retrieved Wednesday, September 23, 2009 from: http://

www.dallasnews.com/sharedcontent/dws/dn/latestnews/stories/

010708dnmetvirtualschool.2bf46b9.html

Starfall.com, (2009). Star Fall Website: Learn to read with phonics. Retrieved

October 26, 2009 from:

http://www.starfall.com/

Torrente, J., Moreno-Ger, P., Martínez-Ortiz, I., & Fernandez-Manjon, B.

(2009). Integration and deployment of educational games in e-learning environments: The learning object model meets educational gaming. Educational Technology & Society

UFT Student Removal Template, (n.d.). UFT student removal template:

Retrieved February 7, 2009 from:

http://uftdistrict11.com/resources/UFT+Student+Removal+Templ

ate08.pdf

World of War Craft (2009). Wow.com: The new wow insider. Retrieved October

26, 2009 from: http://www.wow.com

No comments:

Post a Comment